Halo Infinite : Xbox Game Studios manager Matt Booty commented on the many changes to senior leaders in the Halo Infinite development team, saying that profit is natural in a field like game development. He also suggested that some of the developers who left the team might have a Halo Infinite perspective that contradicted what others wanted.
Speaking to The New York Times, Booty discussed the departure of art director Tim Longo and senior producer Mary Olson, as well as former FPS studio head, Chris Lee.
“There will always be leadership fluctuations – it is inevitable,” Booty said. He added that sometimes “project momentum goes the other way, and that person has an idea that goes the other way.”
Booty’s comments are interesting to think about, but do not include any specifics about the alternative Halo Infinite method that may have been considered during the development. GameSpot has tracked Microsoft in an attempt to get more information.
Microsoft veteran Joseph Staten took over the reins of the Halo Infinite development team after Lee left. After Lee’s departure, Xbox manager Phil Spencer said he believed the advantage in a creative field like game development was a really good thing. “I have no specific concerns about 343. I actually think that over time, profit is a healthy thing because we want people who are really motivated by the things they work for,” Spencer said.
The Halo Infinite multiplayer beta was released on November 15, and has been very well received so far. The campaign is scheduled to be released on December 8, and will be available on Game Pass.
GameSpot recently played some of Halo Infinite’s original stories, and you can watch the video above and read the highlights of our Halo Infinite campaign to learn more.